Design Patterns

Table of Contents

Creational
Abstract Factory
Builder
Factory Method
Prototype
Singleton

Structural
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy

Behavioral
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor

Java EE
Model View Controller
Business Delegate
Composite Entity
Data Access Object
Front Controller
Intercepting Filter
Service Locator
Transfer Object

UML & OOD
Unified Modeling Language
SOLID

Prototype


Prototype pattern refers to creating duplicate object while keeping performance in mind. This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.

This pattern involves implementing a prototype interface which tells to create a clone of the current object. This pattern is used when creation of object directly is costly. For example, an object is to be created after a costly database operation. We can cache the object, returns its clone on next request and update the database as and when needed thus reducing database calls.



Prototype in Java recognizable by creational methods returning a different instance of itself with the same properties

public abstract class Shape implements Cloneable {
   
   private String id;
   protected String type;
   
   abstract void draw();
   
   public String getType(){
      return type;
   }
   
   public String getId() {
      return id;
   }
   
   public void setId(String id) {
      this.id = id;
   }
   
   public Object clone() {
      Object clone = null;
      
      try {
         clone = super.clone();
         
      } catch (CloneNotSupportedException e) {
         e.printStackTrace();
      }
      
      return clone;
   }
}

public class Rectangle extends Shape {

   public Rectangle(){
     type = "Rectangle";
   }

   @Override
   public void draw() {
      System.out.println("Inside Rectangle::draw() method.");
   }
}

public class Square extends Shape {

   public Square(){
     type = "Square";
   }

   @Override
   public void draw() {
      System.out.println("Inside Square::draw() method.");
   }
}

public class Circle extends Shape {

   public Circle(){
     type = "Circle";
   }

   @Override
   public void draw() {
      System.out.println("Inside Circle::draw() method.");
   }
}

import java.util.Hashtable;

public class ShapeCache {
	
   private static Hashtable<String, Shape> shapeMap  = new Hashtable<String, Shape>();

   public static Shape getShape(String shapeId) {
      Shape cachedShape = shapeMap.get(shapeId);
      return (Shape) cachedShape.clone();
   }

   // for each shape run database query and create shape
   // shapeMap.put(shapeKey, shape);
   // for example, we are adding three shapes
   
   public static void loadCache() {
      Circle circle = new Circle();
      circle.setId("1");
      shapeMap.put(circle.getId(),circle);

      Square square = new Square();
      square.setId("2");
      shapeMap.put(square.getId(),square);

      Rectangle rectangle = new Rectangle();
      rectangle.setId("3");
      shapeMap.put(rectangle.getId(), rectangle);
   }
}

public class PrototypePatternDemo {
   public static void main(String[] args) {
      ShapeCache.loadCache();

      Shape clonedShape = (Shape) ShapeCache.getShape("1");
      System.out.println("Shape : " + clonedShape.getType());		

      Shape clonedShape2 = (Shape) ShapeCache.getShape("2");
      System.out.println("Shape : " + clonedShape2.getType());		

      Shape clonedShape3 = (Shape) ShapeCache.getShape("3");
      System.out.println("Shape : " + clonedShape3.getType());		
   }
}